Game guide · SUNSAYCN
Find your footing in Declaration Practice
Before making a move, check the cards in view. Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. Treat this as a chance to practise one rule. Start a 10-question session. Read the visible rule label and wild rank, if shown. Use another round to revisit a decision.
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account.
Build familiarity through play
Keep the active rule in mind. All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. The same rule applies on a phone and on a computer.
What the game asks you to do
Check whether a complete 13-card hand can satisfy every declaration requirement. Take the next action only when the current step is clear. A clear plan starts with the current position.
Work through the instructions
- Start a 10-question session. Read the visible rule label and wild rank, if shown.
- All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence.
- Study the complete hand before answering. Choose Valid or Not valid.
- Read the explanation after submitting. Each question accepts one submitted answer.
- Continue to the tenth question for a session score; start another session for a new selection.
Controls
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. Use another round to revisit a decision. Take a moment to read the table.
A closer look at one example
Example hand: J♠ 4♣ 6♥ 7♣ 9♥ 8♠ 4♥ 5♣ K♥ J♥ J♠ 8♣ 6♦. Wild rank 10. No full grouping meets the two-sequence and pure-sequence requirement. The penalty for this hand is 80 points. Check the relevant controls before continuing.
Watch out for this
Look at the complete hand before deciding. Do not judge only the best three cards; every remaining card matters. Return to the explanation when a decision is unclear.
A few questions answered
What is the aim?
Check whether a complete 13-card hand can satisfy every declaration requirement. Keep the active rule in mind. Return to the explanation when a decision is unclear.
How do I use the controls?
Tap the answer buttons or selected card; the deadwood exercise uses a numeric input. Next question appears after an answer. A clear plan starts with the current position. Check the relevant controls before continuing.
Which format is available?
500 stored and rule-checked questions; ten questions per session. Questions can repeat across sessions. Practice is solo, with no rating, cash reward or account. For a calm first round, focus on one decision. Take the next action only when the current step is clear.
What should I check before a move?
Do not judge only the best three cards; every remaining card matters. Treat this as a chance to practise one rule. Return to the explanation when a decision is unclear.
Can you give an example?
One pure run, another joker-assisted run and two complete sets can cover a valid 13-card hand. A clear plan starts with the current position. The same rule applies on a phone and on a computer.
How many questions are available?
This exercise contains 500 stored questions. A session selects ten without repeating within that session. Treat this as a chance to practise one rule. The same rule applies on a phone and on a computer.
Can I change a submitted answer?
No. Read the explanation, then continue. Start another session to practise again. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.
Are the answers checked against the rules?
All cards need a non-overlapping grouping, at least two sequences and at least one pure sequence. Use the rule sheet as a reference. Use another round to revisit a decision.
Will I always see new cards?
No. The bank is finite, so another session may include a previously played question. Before making a move, check the cards in view. Return to the explanation when a decision is unclear.
What does the score measure?
The score is the number of correct answers in this ten-question session. It is not a skill certificate or a prediction of match results. Take a moment to read the table. Return to the explanation when a decision is unclear.